In this game, however, you not only doesn't get to customize your mechanical arms or legs, the selection of the ones you can use is also extremely limited and generally weak. The most important thing about Shadowrun for me was the concept of switching out body parts of cybertech and customize the hell out of said tech. 1.0.4 managed to fix the savegame-bloating that was plaguing the game from day 1. and it only uses autosaves? Personally I didn't have much problem with it, but I have heard people losing up to an hour of progress for a single unlucky critical hit at the very end of a level, and I myself had times when I had to get up from my machine from extended periods and couldn't turn off the game because the auto-save was behind me by half an hour of intense battles I sure as hell didn't want to redo.Īpparently this was a budget and/or time issue, but then I looked around and it turned out that someone apparently managed to implement manual saves using only the editor's functions, so there's that.Īlso, I found it kind of funny how they only just, with ver. Last time I checked, it's 2013, and this is a linear but generally expansive RPG with long dialog trees. but because of sub-par programming and corner-cuts, the game simply lacks the spark that would make it really good. ![]() As in, it has great writing, the 2D art is great, the character portraits are actively fun to look at. and I am somewhat disappointed, and I think I know the reason why: This game is made by artists. Still, I waited for a few weeks so that there would be a few patches out, but then I finally got around to playing it a few days ago. ![]() I also disliked the way P&P systems had been adopted into real time gameplay in most if not all CRPGs of the genre, so when I heard that it would have proper turn based combat with cover mechanics and hit-chances like X-COM, my interest suddenly spiked. I myself didn't get a chance to play it but I read one of the source-books (I don't know which edition) and I spent quite some time rummaging through the equipment catalogs just for the sheer novelty of it. On the other hand, I am quite familiar with the P&P Shadowrun game. In fact, I have only learned of the game's existence from the review here on the Escapist. ![]() I got around to finally try out Shadowrun Returns, and boy, am I conflicted.įor a little background: At first I didn't know this was a Kickstarter game, as I simply don't follow that particular scene.
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